Sony acquired a record five studios in 2021 bringing the total to 17. ![]() “Sony’s happy. We’re not going back to commercials. This thread is to discuss and analyze Sonys new acquisition strategy. And a few days later, the creators can give Jason Schreier a positive conclusion of Bloomberg draw. “It’s hard to tell what’s a huge success,” Josh added. It was an exciting day around the release of Kena: Bridge of Ghosts.Ultimately, Ember Lab’s debut game was acclaimed by the press and fans. “It was professionally done but very weird.” But it all worked out in the end because Kena attracted a lot of attention and pushed the game “to the front of line.”Īs for how many copies Kena has specifically sold, Ember Lab didn’t disclose any figures, but did say that the game has been successful enough for the studio to continue making games as opposed to commercials. “He was in a full hazmat suit, sweating the whole time,” Josh recalled. Social distancing rules applied to offices too, however, so their cameraman had to put on a hazmat suit to get the job done. Founded in 2009 by brothers Mike and Josh Grier, Ember Lab began as an animation and digital content studio. Because of this i can easily see Sony acquiring Ember Lab, which in my opinion would both make sense and be really nice for both parties. Ember Lab had to create a video for a digital showcase from within the confines of their office. I dont want Sony to just buy up studios, so its nice to see them usually acquiring studios they themselves nurture and help grow. madrileno23 1 year ago 1 For a debut game Kena is a really impressive effort They could be a great pickup for Sony to make more indie quality titles in the future. The Griers were gearing up to reveal Kena alongside the PlayStation 5 in early 2020, but unfortunately, the pandemic hit and a physical showcase was out of question. ![]() “I think we all turned back into the kid versions of ourselves,” Josh told Bloomberg.
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